Posts Tagged ‘wow’

13
Nov
15:14

Things I Wish the MMOG Industry Realized

Call me a horrible consumer of this “addictive” (lol) gaming, but I’m a fan of virtual worlds. So much so that I can’t really play a single player game anymore or do things on my own. I’ve eaten the fruit of the forbidden tree, or something like that.

MMOGs have been around since, arguably, the MUD. MUDs, for those of you out of the loop, look something like this:

Bathroom
The stench here is overwhelming. Your nostrils are quite
literally on fire. That said, you wish you had never
stepped into the room to begin with.
You see a slime in the room.
> look slime
The slime seems to whirl about in a most uncanny way.
> go west

This is an approximation, of course. I don’t think any MUD truly plays that way. That exact way, anyway. But the idea was there. We all connect to one world and all do something together. Whether it was to chat, RP or share our furry fantasies (they have MUDs for that too. Frightening.)

So let’s go back to the beginning of MMOGs. The first “real” MMOG would be Ultima Online. It introduced the world to graphics. Not only to graphics, but to interesting combat. It felt more like a game and less like “you see a slime”.

That was still not quite the “outbreak” of MMOGs yet if you will. It took one thing before MMOGs could truly burst out and become what they are today: a change of the consumer’s idea of a game.

Suppose you went to the store. The year is 1994 and you’re an average “gamer”. Suddenly, Ultima Online catches your eye. Unlike other games, there are two thoughts that will certainly go through your mind at the time:

  • “I need to be connected to the internet to play this” which at the time would mean you had to connect via dial-up.
  • “I need to pay a monthly fee to play this” which at the time was unheard of.

For the first, we just had to wait until DSL became common. As for the latter, once we had the precedent, the rest was much easier. Then, we had to have a change of approach, that of the players’ towards the industry. It took some years of this before the MMOG market became what it is:

A MASSIVE FREE FOR ALL! MMOGs are springing left and right and some of them suck so incredibly hard. It sometimes feels like the Atari – with titles springing up left and right and they all suck about the same. Perhaps I’ll educate you, developers, and enlighten you about the things that really make us feel warm and fuzzy inside.

We like ongoing plots

If I wanted a static world, I would have played Final Fantasy. No, really. People who play MMORPGs don’t play them to just have the same static world the entire time so they can grind the shit out of it. People get tired, oh so very tired, from doing that. Fact of the matter is, that content is sometimes not rolled out as often as we want it to be rolled out. Or alternatively, that it’s not presented in the proper manner.

Some players appreciate exploration. I would in fact go as far as to say that most players like it, just some seek it far more actively than others. We get a little disappointed when the only way to find out about the plot is by reading it on your site, rather than seeing it for ourselves.

Why do so few MMOGs have actual game masters and employees progressing the storyline? I would gladly take up such a job, and I wonder why companies don’t around ten of those per game server for the purpose of spicing up the world, even a tiny bit?

We like player-driven content sometimes too

Going back to the idea of the sandbox. The all too familiar theme park analogy which we sometimes take too far. I’ll assume that you already know of it by now. Myspace did not become a hit (rather, plague) solely by merit of social networking – no, it got there because idiots could flood their pages with shiny GIFs and piss poor HTML. Facebook is popular because you can add these backwards viral applications to your profile and write about your most private things on your friends’ walls. Expression became key on the internet. From an extension of the television (providing content) it morphed into an extension of our local neighborhood and circle of friends.

That’s why MMOG developers have got to get their game together and offer us customizability. Not just changing colors, I’m thinking shape the world we’re in. Build buildings, capture cities, and then – customizing them.

EVE goes halfway there. Yes, you can build space stations in places of space you own, and yes you can change the course of things. But still, it’s not as though one can jump into a new area of space and see marvels of construction put up by fellow players. Not so. Player owned structures are generally hidden way out there.

Different regions of the world play differently

There is actually a fairly large MMOG industry in the Far East. Nothing against these guys, but their games really, really don’t appeal to a western audience.

Let’s take Aion for example. Initial reactions were that it looked pretty, you could fly in it and whatnot. For a while it was hyped. 7 hour-long queues started. But then, a few months in, the novelty fades and it starts getting reviews along the lines of:

“I want to reiterate how bland PvE is from [level] 1-25. [..] Most quests are either kill 10 rats, collect 10 rat tails, or deliver ten rat tails. Considering how boring and unrewarding the quests are, it’s just more efficient to find an even-con spawn of squishies and let your eyes glaze over (i.e., grind).”

- Brooke Pilley, A retrospective of Aion’s first month (part 2)

Yes, a grind MMO with pretty animes and wings (zomg). I don’t think it’s unexpected. It’s nothing new, but the real question is why NCSoft (who put out other, better games) didn’t learn the lesson already. Edit: I almost feel as though I want to take that back. I was going by City of Heroes, which as it seems was developed by Cryptic who later sold the IP to NCsoft.

Or for that matter, why didn’t anybody learn their lesson? Now go kill 10 rats and leave a comment.

15
Mar
17:17

Why RP in World of Warcraft is as terrible as it is

I’m afraid that I just have to face it. The RP can suck a lot. So the game stopped being much fun, and so I tried turning to what I liked so much about it: RP.

After a few weeks in EVE Online I came back and realized what makes this game so RP unfriendly. You may think, “isn’t RP made by the players?” Well, it is, but it’s the system that limits them more often that it enables them – in any game – it’s only a question of how much. And so desperately trying to get something done, I realized I could only name a few roleplayers whom I had a good time with by now.

So this is a kind of guide, or list, of what is wrong with RP in World of Warcraft from the game’s point of view. Of course, the people are a different thing and I will touch on that too, but this is mainly about the game itself.

The mechanics won’t let me kill or be killed by the same people I RP with
The game has faction based warfare. The Alliance and the Horde. They can only kill the other side. Only. The side they don’t RP with.

But consider this. When I talk to people, I may sometimes make enemies, just as I will make friends. In that case, I may want to kill them. Actually, sometimes I really wanted to kill them. Strangle them to death.

And so usually fights are resolved as emote dueling, rather than actually trying to fight it out, as duel are not allowed in cities. It’s usually silly things, and they all too often end up in drama on either side, which means they go out of character to point that out.

Four out of five fights inside the RP hubs I reckon would have some element of going out of character.

So I find myself at a loss of tools to play out my character without a terribly headache.

Carebear players
They sometimes come up with the weirdest excuses. I am not kidding. At the moment, there are several terms in the community that I don’t like.

First of all, there’s something called “being out of character”. As in, RP is something you toggle on and off when you like to. And sometimes, especially in the new expansion leveling rush, you will find that most of your friends are “currently out of character.” Sometimes when they’re “out of character”, they find it fitting to fuck around and speak out of character.

What’s the point of that? Transfer if you don’t want to RP, damnit.

The second thing I hate is “RP armor.” Say you’re a paladin, a nice guy, but your armor (the one you use for PvE) is mostly black and evil looking. Happens. What people do then is collect a different armor set, usually called “RP gear”, and pretend that’s their usual armor, except it looks cool.

I’m not saying that they treat it in-character like two sets, no, they ignore the PvE set and pretend there’s only the RP set, and then they start whining about how you can’t duel them because they’re “wearing their RP gear and they will lose.”

Yes, that’s the point. When you wear armor that isn’t as good, yes, by right, I should be able to win, maybe because my sword can poke through your stupid tin can and kill you!. I wonder!

A complete disregard for any mechanic that you don’t like, even if it actually makes sense.

The best though, is when somebody tries to enforce the law. They don’t actually have a way to do it, they just try to get your cooperation. Sometimes it actually works. Usually nobody cares and they get offended that you’re a bad RPer and won’t respond to their “you’re under arreest!!!!1″ when what you did is likely legal anyway.

The amount of manure in the form of whining that comes out of their keyboards is sickening. They will spam general chat with “ur a bad rper!!!!”, they will speak with funny brackets around their text (like that makes speaking out-of-character any better…) and just act majorly retarded because they feel entitled. Entitled to do whatever they want or something.

RP unfriendly mechanics
You die and come back with no penalties, change your abilities completely for a certain sum of money and most PvE content is based on respawns of NPCs – some of which are named.

So raiding can’t be done more than once in character unless I either:

  1. Forget it ever happened once I step out of the dungeon.
  2. Pretend it never happened before.
  3. Pretend we’re somewhere else.

But a raiding community I was in about half a year ago did this. And I am not kidding. We would go do Karazhan once or twice a week. Mostly because they were too stupid to do Zul’Aman, but I liked the idea of in-character raiding and so thought I’d try it.

They would pretend that all the bosses in Karazhan are resurrected on a weekly basis. Yes, resurrected. And that the Alliance gives us Badges of Justice via some teleportation after we reported kills via walky-talkies.

I am not kidding. That really was how they viewed it. It was plain stupid! Not to mention the lack of technical skill, the amount of drama mostly caused by one person and the idiotic space-warping HQ channel. So no matter where I was, I was actually in their HQ at the exact same time.

What the hell.

Battlegrounds weren’t quite a joy either except for maybe Alterac Valley, though even then, doing it a second time was out of the question. Warsong Gulch for instance is about capturing flags. Capturing flags? In-character? What do you think this is, a friendly game between the Alliance and the Horde?

All play and no consequences makes Jack a very dull boy
There really are no consequences to your actions, ever. Dying just means some broken equipment, which you will be able to repair for minor costs anyway. Murdering all the NPCs of an enemy town means nothing in terms of mechanics. You simply can’t change the universe.

I can’t own a house, I can’t be a guard, and territories never change. Talk about long meaningless grinds, battlegrounds don’t do anything and the Horde will own certain parts of the world, while the alliance will own different ones and never change except for say, Wintergrasp every two hours. The world is static.

I have to rely on people’s kindness in order to get anywhere

I can’t bump into people, I can’t shove them out of the way, and I can’t even threaten to kill them. That means, I have to rely on their kindness to cooperate with my RP style choices, in-character clashes between characters and our out of character relationship. So I want someone to move away. The only, yes only, thing I can do is ask. And if they say no – there is nothing I can do about it either.

And that is how I am subjected to others’ mercy.

They don’t really get us
It’s been said before, Blizzard doesn’t care much. The community has been asking over and over and over again to take action against griefers, OOC names and you name it. Rarely do they act on such tickets and when Jeff Kaplan was asked about RP items, this is the answer we got:

Jeff Kaplan: Well the role players, and I can tell by his name Wichdocta that he’s really into role playing, the role playing players are actually going to get a lot of items even before Wrath of the Lich King. We have a great event coming up, it is our Mid-Summer Fire Festival [...]

So there is a lot of really cool items, one of my favorite items was the Brazier of Dancing Light which is this brazier that you place down and it has this dancing figure all on fire and you can dance with her then it turns you on fire as well and it really is just a role play item but it is a fun toy for people to play with.

You can juggle torches, there is a robe that when you click on it, it sets you on fire and puts you dancing. So there is a lot of fun stuff that I think players will have and we are planning to continue that same concept – a lot of fun toys – we are looking into making for Wrath of the Lich King as well.

When RP means “dancing around a fiery figure and a robe that sets you on fire”, I guess I understand why they’re turning a blind eye: because they don’t know what we’re on about.

People don’t always roll on RP servers to RP and end up griefing
I tend to think the greatest issue is that most of the realm isn’t actually composed of just roleplayers. But also people who don’t want to have anything to do with it though hang around anyway. They don’t end up RPing, the end up not giving two shits and as I mentioned above – nothing can be done about them.

20
Feb
17:29

Stupid Forum Posts: Misconceptions about Draenei

I blog, therefor I don’t flame.

This time I’d like to bring an example of somebody writing a guide, but simply being too conservative.

This is my reply to his post, which I won’t put on the official forums out of fear of offending him directly, but merely express my opinion:

Barvradl’s guide really is great, except for a tiny little flaw.

[quote]Yes, but we aren’t talking about a nationality here, we are talking about a race, a race that is highly subsceptible to changes in its enviroment.[/quote]

True, African Americans did become white. And I suppose the reason for environment change really is religious views.

[quote]The Draenei are more than a ‘group’ of Eredar now, the Draenei are their own race, they differ from what they used to look like by quite a great deal now due to the amount of special racial abilities the Light has given them, such as the Gift of the Naaru.[/quote]

Absolutely, all native Americans are still animists, none of them have converted to Christianity (not even one) since Europeans (inherently all of them were good Christians, of course) were responsible for the annihilation of most of them (directly and indirectly). (Jared Diamond, “Collapse: How Societies Choose to Fail or Succeed”)

[quote]Draenei society is based on integrity and unity, notice that there are literally no rebels amongst their own people? Draenei view eachother as equal and respect the opinions of others.[/quote]

Well, yeah, believing in the light or not isn’t an “opinion”, it must be genetic or something, the same way Judaism is genetic.

[quote]Also, Draenei are not humans, so you cannot apply human morality and human behaviour to a race that is incredibly different to ours. [/quote]
[quote]It just isn’t plausible for a race, such as the Draenei, a race that is based on integrity and honour to suddenly revoke the teachings of the Light after it is directly responsible for their own existence.[/quote]

As I see you are not reasoning this with your human morality, I can see your point. Indeed, and it isn’t possible for a child to turn against their parent(s). (as we don’t see in King Lear of course) Patricide never happened in history, and people have never left the Holy Light in the Lore and have never done anything “evil” to anyone else (as we all know Arthas never left the Holy Light)